The tweaks available in the Flawless Fixer to help adjust FOV and HUD issues are crucial to even be able to navigate the menus and trying it without a program like this is painful. Skyrim continues to be one my most played games on the PC and seeing it in a Surround configuration is impressive. ![]() The frame rate hovered in the 40s and 50s for the most part and that is directly in the sweet spot of where the advantages of G-Sync are most readily apparent. With the addition of G-Sync, the experience was smooth and tear-free, something that never would be possible by using just V-Sync (enabled or disabled). The UI elements were in order and well placed and going through the game felt incredibly natural. By utilizing Flawless Fixer though, the game was able to see the correct settings and ran essentially perfectly. The default experience (without using a third-party application) was pretty poor and the game wouldn't let me run at the correct resolution or aspect ratio. ![]() I was able to run this game at High quality settings at 7680×1440 and maintain a frame rate falling between 30 and 60 FPS on average. The latest iteration of Wolfenstein, The New Order is a well made game with what I consider to be a well above average ability to draw me into playing it. G-Sync just happens to be the icing on the cake. On average, I would say that by utilizing these tools, more than a majority of current PC gaming titles should be able to run comfortably in an NVIDIA Surround or AMD Eyefinity configuration. Not all games support this kind of customization so check out the support for your favorite titles.Īctually enabling these fixes is dead simple: both applications will auto-apply settings when they detect the game has been started. For some games that it can work with, Flawless even lets you do things like adjust the FOV (field of view) or enable specific fixes (like the HUD in Skyrim). It seems to have more updated games and uses a slightly better interface to get the job done. Placement and scaling of UI elements is crucial as menus that are unreadable or icons and indicators that are at the far corners of the 1st and 3rd monitor will make playing the game a frustrating experience.Īnother tool I used was Flawless Widescreen and it is, in my opinion, the better option. ![]() And that doesn't just mean support for running the game at that resolution, there is a lot more to making it a good experience. A handful of games just work out of the box with resolutions like 7680×1440 while others leave a lot to be desired. I mentioned above that there are still some issues with game developers and game support for multi-panel gaming, whether you use NVIDIA hardware or AMD hardware. It enables seamlessly at that point and each monitor is not only going to play stutter free and tear free but completely in sync with each other. Once you have the Surround configuration up and running, enabling G-Sync is just another checkbox in the control panel. And I'm not just talking about gaming – even using the setup for the couple of days I had them for productivity based tasks was great. Speaking of bezel correction, the incredibly thin 6mm bezels on the ASUS PG278Q make it easily the best multi-monitor experience I have had as a PC enthusiast. So what exactly is the current experience of using a triple G-Sync monitor setup if you were lucky enough to pick up a set? The truth is that the G-Sync portion of the equation works great but that game support for Surround (or Eyefinity for that matter) is still somewhat cumbersome. But when Tom stopped out to talk about the G-Sync retail release, he happened to leave a set of three of these new displays for us to mess with in a G-Sync Surround configuration. I wrote a glowing review of the display here recently with the only real negative to it being a high price tag: $799. The first monitor to ship with G-Sync is the ASUS ROG Swift PG278Q – a fantastic 2560×1440 27-in monitor with a 144 Hz maximum refresh rate. A variable refresh rate feature added to new monitors with custom NVIDIA hardware, G-Sync is a technology that has been frequently discussed on PC Perspective. ![]() Last month friend of the site and technology enthusiast Tom Petersen, who apparently does SOMETHING at NVIDIA, stopped by our offices to talk about G-Sync technology. A few days with some magic monitors I got to spend a few days with a set of three ASUS ROG Swift G-Sync monitors in Surround.
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