The only thing you lose when you die is your MP bar, which shrinks on every death but never goes below two bars. So it’s important to mention just how much of this game is a souls-like, controls aside. Soul Shield is an absolute must for dealing with Chaos?, and even though he is incredibly aggressive there’s always a window to parry, even if he’s in the middle of a combo. You don’t realize how great the Soul Shield is until you get to the Trial’s final boss, Chaos?, who honestly feels like something out of Bloodborne. Sure, you could just dodge out of the way of a fireball, but learning the timing to parry it with Soul Shield means getting some fireballs for yourself, and even though you’ll probably face tank plenty of them before you get the timing down pat. I really like the Instant Abilities, since they really change up how you think of enemy attacks. Successfully parrying opens up a lot of gameplay options, since you can go in for a counterattack, reduce chip damage and even gain access to Instant Abilities- consumable spells that are more useful if you’re not already equipping the game’s mage and Black mage jobs. One of the coolest features in the game is the Soul Shield, which lets you consume some of your Break Gauge in a sort of parry motion. Thankfully the Break System doesn’t seem as important here as it does in some other games like Final Fantasy XIII, where fights lived and died by whether or not you could trigger a stagger. Emptying your opponent’s Break Gauge opens them up to big finishers, and some of your job skills will do more Break damage than others. Of course, like all the later Final Fantasy games, Origin also uses its own variant of the Stagger system, called the Break System here. Some skills can only be at certain levels, but just the ability to swap these around feels like it’s going to be way more fun if they add more jobs and skills to the game. Essentially each chain of Attack > Attack > Skill can trigger a different skill depending on how many attacks you did prior to it, leading to a really strict yet fluid system. One of my favorite mechanics in the game’s combat system is the Combo Skills. There’s also a lot of cool environmental interactions, since knockback attacks will do bonus damage if you knock them into a wall and fire spells leave lasting burns on the floor if there’s grass. For example the Lance is mostly a single-target weapon, but the left-input turns it into a big sweep, letting you easily deal with the forces of Chaos when they gang up on you. Follow us on Twitter Follow and Tweet us Tweet to this the combat is way closer to Nioh specifically, with each of the game’s weapons having a really diverse moveset, which you can use by combining directional inputs with the attack button.Īdmittedly in the heat of the moment it’s hard to always remember some of these moves exist, but there’s a lot of diversity when you do.
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